Issue III contains: adventures' structure, tables to
generate new adventures, a few adventure hooks, house-rules
for combat and healing, and creatures, creatures, creatures
Issue IV contains: guidelines about social interactions with NPCs,
instructions for designing NPCs, skills and experience house-rules,
an adventure on a dangerous mountain pass, advice on setting up a campaign
If you like this project and you'd like to join
I am always happy to welcome new recruits.
Write me an email to me and let me know what you think
you can do for the 'zine: I always need editors,
artists, and especially people with interesting ideas
ready to produce quality content!