Wednesday, July 29, 2015

About putting characters at disadvantage

The two characters are trying to escape from a Roc and both are riding on the same horse:

But now they weren’t out of harm’s way yet, they had to outrun the Roc and another time the battle brothers saved themselves thanks of the horsemanship of the veteran (who got another 10+ on his Face Danger+edge test).
NOTA : I’ve got a question here : I think I should have given him maybe a -1 to Azim face danger test as they were riding double. How do you deal with this kind of drawback in general? I believe that in DW you could do that but I’m not entirely sure.

I wouldn’t give a penalty for riding in two by default: the fact that both were in danger is enough.
If you think they’re at disadvantage, give a -1 to their Advantage Die.

The above is what I wrote on the G+ comment, but I think I can add something more: you don’t give -1 or -2 to the rolls for difficult actions. What you do, is to give maybe a -1 to the Advantage Die if the characters are somehow at disadvantage, and you make GM moves.
A move is not “take -1 to riding both of you on the horse”.
A move is instead for example to announce some peril: the Roc attacks the two of them and they need to Face Danger to hold steady on the horse and get away.

Do you see the potential for something very interesting if they get separated?
In case of a failure in the roll, have one of them fall from the horse.

You see no interesting potential in the story for giving them troubles while they ride together?
Let them go, don’t ask for the roll.

Also, remember that you have the Face Death move (but I will discuss that in a separate post).

Questions about Equipment and about poison

Some questions and answers with Gregory, from his last adventure with City of Judas.

The first question was about equipment, with characters looking for a map and for gifts to present to the elders of the village they were traveling to…
Gregory added a nice touch by asking that the gift roll would be made at the end, when actually showing up at the presence of the elders.

NOTA : I, at first, thought they should have gotten a map but then thought that those items were rare and mostly very expensive at the time so I decided that, as rookies still, the IF wouldn’t invest so much in them…for now at least.
I called for a Equipment move and Azim scored a 7-9, so he could find a map but had to pay some extra gold for it (-1 equipment).

As for Grégoire, he had the very good idea to buy some presents for the Bersaba’s authorities, so both of them spend the rest of the first day around the numerous bazaars and souks of Jerusalem. They even witnessed to a christian flagellant procession towards the Mount of Olives.
NOTA : concerning the Grégoire’s request, I didn’t want to have him check his equipment move now as I thought it would be more funny/interesting to have it roll when he’ll give it to the village’s elder. I thought that maybe he could have choosen poorly the gift and maybe anger the Elder if he rolled 6- for example.

I think the call to roll Equipment at the end of the trip might be interesting, but you need to remember that the score might change.
Now, if you roll it from the start, the player knows if they have enough (i.e. spending two holds for a significant purchase), if the present is nothing special (on a 7-9) or perhaps just totally wrong on a 6-… so the player knows, the character doesn’t, so they’ll present their gifts also on a 6-.

If you and the players would like to roll only at the end of the mission, write down the score of Equipment, reduce it of 1 (for the usage), then roll at the end - or even write a little custom move for it!

Then there was a question about poison:

So…the map was really usefull to them as Azim’s player described how it’s got many places indicated to rest during the hottest part of the day and to find good shelter for the more than chilly nights (probably a map maide by an old pilgrim) but one day as Azim was looking at it at mid-day, he didn’t notice the scorpion crawling under the map and before he realized it stung him.
NOTA : the scorpion was the consequence of his 7-9 face danger test, it was a soft move at first as Azim spotted the crawly but failed at another Face Danger+Edge check. So I turned it into a hard move and had him loose 2 or 3 health (I don’t really remember how much it was).
BTW, how do you guyz rule the effects of poison? Do you give it a straight number of damage like I did? I thought that maybe one could give as well the Unstable condition even if Health is superior to 0? What do you think?

When I got to the scorpion under the map I was like WTF! but I think the scene of the characters having to stop for Azim to recover was very good, so that was a great call.

For poison you can use the move from the reptiles on page 129: 1 harm ap and marking Unstable, indeed.
But that’s not written in stone: it’s just a handy tool. The option of inflicting a bit more harm, forcing a day of rest, instead of Unstable is totally fine.

The questions above emerged while Gregory was playing this adventure of COJ (you can read the actual play here on the blog)

Another adventure by Gregory - part three (and final)

See part two here

You can also comment about the adventure on G+

Last episode of City of Judas: the good, the bad and the Roc Bird.

As Azim and Grégoire were closing the gigantic bird of prey, they spotted the band of warriors led by Abdul al Kerim hidden behind rocks.

Without any hesitation, Azim charged the Roc bird straight on with nothing more than his determination and of course his heavy mace in his hand. As it happened, arrows flew into the sky hitting the beast as Al Kerim with three of his men went to engage Azim in battle. But they didn’t take the courage of Grégoire into consideration who rushed them brandishing his family banner and shouting Frankish war cries as he rose his winged mace (the mace seems to be the weapon of choice among this group apparently).

Two fronts then took place : Azim versus the monster and Grégoire against Al Kerim and his bodyguards.

The veteran took advantage of the fact that the Roc bird was turning its attention towards the archers at the rear, to strike him with a very heavy blow.
NOTA : Azim’s player got a 10+ on his Last Stand move and therefore could fight the monster as an equal, well so to speak. As the beast wasn’t paying attention at him I didn’t ask him to roll a Face Danger move+edge for this reckless action. He got as well a 10+ to his Engage in Battle move and did a lot of damage to the monster but not yet enough to strike it down.

As Azim got the full attention of the beast now, the fight turned dirty for him : he had do duck, dodge and resist to the tremedous strength of its monstrous adversary AND the powerful wind its colossal wings hurled at him.
NOTA : as i just said earlier, I asked Azim to roll some Face Danger moves, be it +steel when he did something tough of athletics, +edge when his reflexes were put to the test and even +shadow when he told me he tried to hide between the numerous rocks and boulders all around.

Grégoire got the upper hand at first against Al Kerim and struck him hard with two consecutive blows, litteraly hammering Kerim’s chestplate. But he took as well his fair share of retaliations when the bodyguards went for him with their scimitars and spears. Grégoire realized that he couldn’t take down their leader by himself, at least with his warriors flanking him
NOTA : Grégoire got several 10+ in his Engage in Batlle move and I decided to make a hard move against him (damage dealing) as he was fighting numerous opponents but not numerous enough to be considered as a gang.

So Grégoire grabbed Abdul Al Kerim and the two of them wrestled as they were rolling on the ground until they fell on a ledge further down. Now it was a duel. The two opponents locked on their gaze to one another for a while, trying both to catching their breath.
NOTA : as a result of a 10+ to his last Engage in Battle test, Grégoire chose to outmaneuver his opponents to manage to reduce their numbers against him. Hence the duel.

Above, Azim managed to climb on the Roc’s back, grabbing his large feathers with one hand and smashing the beast’ skull with another. Some arrows hit him as well as the beast but he stood strong and kept his mace firmly in his hand. Then, in a terrifying shriek, the monster took off, shaking its head to finally throw the hardy veteran off its back! Azim fell hard over the rocky floor.
NOTA : Azim’s player chose the also the outmaneuver tactic to “climb” on the Roc. This was a good strategy as the monster couldn’t really attack him and all it could do was to try to get rid of him. So I asked couple Face Danger +edge to keep his balance and he missed the last one. The fall dealt +2ap to him if i remember correctly but nonetheless enough to have his health drop below 0. He’s gotten the Unstable condition as several ribs and vertebraes were in bad shape.

Grégoire resumed his fight with Al Kerim and after a couple bloody exchange of blows, he tricked the war chief moving just out of his way when he charged the Frank head on. Abdul Al Kerim fell off the ledge and disappeared from Grégoire’sight in a cloud of dust as he saw him roll down the very steep slope.
NOTA : another consequence of the Face Danger move in favor of the fiction : I described the situation to Grégoire’s player like Al Kerim was charging straight at him, bull style, what do you do? Then he did the above and I decided it was enough to take Al Kerim out of the picture even if he still could have fought a while more.

The Frankish leader didn’t have time to catch his breath as he saw the Roc bird taking off and the body of his comrade falling straight to the ground! He tried to climb up the slope to help Azim but his armor impeded him unfortunately and he was then delayed. In the meantime the three bodyguards saw their master falling into oblivion and the beast about to strike from above. Better fight another day and avenge the death of their chief and they ran away.
The two archers who struck the monster (and Azim!) several times during the fight were now about to pay the appropriate consequences of their actions. The Roc bird swooped down on one of them and cleaved him into the ground while the other ran away as if the devil was on his tail!

This gave Azim enough time to get on his feet and Grégoire arrived just in time to defend his battle brother from the wrath of the beast which hadn’t forgotten about this puny nuisance. The Roc bird nearly smashed Grégoire’ shield in one blow of his talons as big as blades but he brave and tough Leader stood his ground, allowing his compagnion to break one of its leg! The beast fell on its side due to the tremendous force of the blow long enough to give Azim the opportunity to deal a last and fatal blow, splitting the Roc’ skull open!
NOTA : here we had a Defend & Hold move and Grégoire got a 7-9 so chose the Hold Position option and I think I should have have the Roc smash his shield as my move (instead I said nearly smashed, like couple more blow and it’s gone). But here i did a mistake and didn’t make a hard move on Azim as he was dealing the final blow to the monster. I forgot that he was Unstable…Well good for him!

One day later, the look-out at Bersaba’s watch-tower spotten two bruised figures limping about and dragging what appeared soon to be an enormous bird’s head…

Another adventure by Gregory - part two

See part one here

You can also comment about the adventure on G+

Casting :
- Grégoire de Marsiac, Frankish Leader who went to the holy land to avoid ashaming his family further more
- Azim ben Arrabas, the veteran follower of the book of Q trying to redeem himself through combat for what he did during the crusades

Our two blood brothers just arrived at the gate of the remote village of Bersaba after being sent by Magister Geoffrey to evaluate the economical and strategical potential of the place and start partnership with the Iron Fist if worthy.
As they rode down the mountains where they had to flee an enormous Roc bird, they spotted a group of riders arriving at the village as well…

As they approached, they realized that the village was circled by a high (5m) stone wall and the door to wit they were arriving at was flanked by a wooden tower. A villager spotted them from afar and urged them to state their business. The compagnions declared being sent by the Iron Fist compagny to discuss the possiblity of a partnership with the village and there was a bit of a fuss from behind the walls. Several people were arguing amongst themselves and after a short while, the doors opened and two men welcomed Azim and Grégoire to Bersaba.

One of them, a broaded shoulders man by the name of Yakov, told them that it’s so rare to have so many visitors in Bersaba, especially the kinds who want to do business with them. The battle borthers were intrigued about the identity of the others and, as an answer, Yakov led them to the village plazza. The place was crowded by many villagers, men, women, old ones and children, gathered to listen and watch to the other visitors and as Yakov opened the crowd for Azim and Grégoire, they saw them as well.

A small group of warriors cladded in shiny and exotic armors, scimitars sheathed at their flanks, were standing next to a stern looking man, with an aquiline nose and an impressive and intricate helmet. They were grim, dour and dangerous followers of the book of Q and as soon as they saw each other, their leader stared straight at Azim with a murderous expression in his gaze.
In the middle of the two groups, sat on a small bench was a very old villager with a sheep pelt over his bony shoulders and a very long white beard. Despite his very advanced age sparkles of wits and wisdom could be easily seen in his grey eyes and he spotted at once the animosity that arose between the leader of the riders and Azim. Yakov hushed to his ear some words designing the newcomers and a cunning smile appeared on his dry lips as he spoke with a clear warm voice :
“By the Holy Vengeance of Judas, what do we have here? Other visitors who want to treat with us and from the City of Judas itself no less? So fortunate we are here in Bersaba! So, my friends, as I was saying to lord Al Kerim here, we, Bersabites, are a humble but hard working people. Our ancertors built this wall a long time ago, before even the Sons of Rome came and settle in Judea. We’re mostly herders and farmers but open to new opportunities nonetheless. So what is it you have to offer strangers?”
Lord Al Kerim, who didn’t stop staring at Azim with hate and disgust, answered to the Elder :
” We, followers of the book of Q, won’t demand much to your people, old one. We only ask you to convert and join our evergrowing army of followers for the benefit of the only Truth, in exchange of what you’ll receive protection from us against the carrion-eaters and scums that apprently roam this land even inside your very walls as it seems!”
Azim replied :
“At least, we, brothers of the Iron Fist won’t let their families rot when all the men will be killed in your senseless wars and feuds!”
NOTA : as you understood, Al Kerim & Azim knew each other. I introduced here an element of the BG of Azim as he chose for an issue which he will have to deal with soon. He described how some other followers of the book of Q beside whom he fought during the crusades resented him as a traitor and apostate, hence the behaviour of Al Kerim here.

The Elder, turned to Azim and Grégoire and asked them :
“So what do you have to propose then dwellers from the Holy City of our Saviour Judas blessed his name?”
NOTA : Grégoire should have spoken here for, as the Leader, his character was the most skilled at this, but as Azim stood up against Al Kerim AND it was an issue from his BG, I prefered to let him do the talking. So he spoke :
“Our brotherhood only want to start a partnership with Bersaba. As we saw, your walls are thick and high and your flocks plentiful. We may have the use of such an asset as your village as a place for shelter and resupply in this wilderness. In exchange, we’ll send brothers to help you out in case of need, some of our barbers might be sent here as well to tend the wounded and the sick, and our warriors will protect you against the rapacity of the desert wolves and other petty annoyances” said he looking at Al Kerim.
NOTA : he rolled+charm for a manipulate check the leverage being the help the IF might give to the village, and he got a 7-9.
The other followers of Q grabbed the hilt of their scimitars but Al Kerim raised his hand and they backed off.
Once again a witty smile shone upon the Elder’s face.
“Hummm…let’s see. So we both have here two valiant and potential allies and both their requests seem to be fair, in a way despite the fact that our faith is deeply rooted in Judas…”
“Then, you’ll have to pay a fine and go on with your faith. We’ll ensure that your temples and ceremonies go on as they always did.’ replied Al Kerim.
“That is very kind of you lord Al Kerim and a very sensible counter proposal. So now how to decide between the two of you?”
“Put us to a challenge! -proposed Al Kerim. We could easily overpower those ridiculous worms and son of traitor!”
“Then it is settled. There is a threat to us and our shepherds in the mountains nearby. A gigantic bird kills our people and our flocks for many moons but we can’t repell it. Warriors might. So here is the task : the first of you who brings us the head of the beast will receive our support. I swear it by the Holy Name of our Saviour Judas. What say you?”
The two sides agreed and the hunt shall begin.

As nightfall was upon Bersaba, Al Kerim and his warriors left the village by the way they came but the compagnions were offered a place to stay for the night. They really didn’t want to spend another one in the mountains… And as they were getting water at the village’s well by a young woman, Azim saw in guise of her the beautiful maiden he met in the Essenian district during his last mission. She was smiling at him with her radiant smile, her birght red lips and something, a primal urge to take her in his arms and kiss her was devouring his soul.
NOTA : remember the visions he had when he got bitten by the scorpion in the Part 1? I chose this precise moment to have him make a test your Spirit check that he totally botched. He chose then to take a -1 spirit instead of succombing to his urge…
NOTA : as it was getting late, I decided to jump in media res from this point to the confrontation with the Roc bird.

After a long day of hunting the monster among the rocky wilderness, they finally found it feasting on the remains of a few sheeps. But as they were getting closer, they could see the reflection of the light against metal : their rivals were here as well.
A tough and dirty battle was about to begin…

END of part 2.
As you saw there wasn’t so much of tests this time, I prefered having the players role play the talking but what I loved was the tension between the two sides and the surprise of Azim’s player when I told him that he saw this old ennemy in the village (I think he welcomed his presence with a “oooooh crap” or something like that).

Continue to part three

Another adventure by Gregory - part one

Here is another actual play by Gregory.
If you want you can also comment here on G+

For starters, the casting :
- Azim ben Arrabas, the veteran from the crusades follower of the book of Q who successfully accomplished one mission (and saved a mule called Judith^^).
- Grégoire de Marsiac, a Frank leader from Gasconny who ended up at Jerusalem after having ashamed his family.

The two of the blood brothers were summoned once again by the Magister Geoffrey but this time he sent them to the small and remote village of Bersaba in the southern part of Judea. Their mission was to assess the economical and strategical strengths of the place and if worthy to start negociate a business relationship with the Iron Fist (IF). Even if Azim was the most experienced brother, Geoffrey gave the command to Grégoire because he’s heard “some people” speaking highly of him (As a noble, Grégoire’s got some family in Jerusalem as he described in his background). Nonetheless, it didn’t really please the Magister who will particularily have an eye on Grégoire’s results. Better for him to succeed in his first endeavor…

The Quatermaster of the IF (have to give him a name next time, because I have the feeling he’ll be a recurrent NPC) gave them one horse each (strong european ones actually) and rations for the 10 days trip.
Before leaving the City of Judas, Azim thought that a map would (justly) help them to get quickly and safely to Bersaba.
NOTA : I, at first, thought they should have gotten a map but then thought that those items were rare and mostly very expensive at the time so I decided that, as rookies still, the IF wouldn’t invest so much in them…for now at least.
I called for a Equipment move and Azim scored a 7-9, so he could find a map but had to pay some extra gold for it (-1 equipment).
As for Grégoire, he had the very good idea to buy some presents for the Bersaba’s authorities, so both of them spend the rest of the first day around the numerous bazaars and souks of Jerusalem. They even witnessed to a christian flagellant procession towards the Mount of Olives.
NOTA : concerning the Grégoire’s request, I didn’t want to have him check his equipment move now as I thought it would be more funny/interesting to have it roll when he’ll give it to the village’s elder. I thought that maybe he could have choosen poorly the gift and maybe anger the Elder if he rolled 6- for example.

Anyhow, Azim & Grégoire got out of Jerusalem and started a long trip into the Judea’s wilderness. I asked only Grégoire to roll a Face Danger+steel and Azim to help him (actually both of them) rolling a face Danger+Brains as he was using the map. He rolled again a 7-9.
So…the map was really usefull to them as Azim’s player described how it’s got many places indicated to rest during the hottest part of the day and to find good shelter for the more than chilly nights (probably a map maide by an old pilgrim) but one day as Azim was looking at it at mid-day, he didn’t notice the scorpion crawling under the map and before he realized it stung him.
NOTA : the scorpion was the consequence of his 7-9 face danger test, it was a soft move at first as Azim spotted the crawly but failed at another Face Danger+Edge check. So I turned it into a hard move and had him loose 2 or 3 health (I don’t really remember how much it was).
BTW, how do you guyz rule the effects of poison? Do you give it a straight number of damage like I did? I thought that maybe one could give as well the Unstable condition even if Health is superior to 0? What do you think?

Grégoire decided to loose couple days to stay put to help Azim recover a bit from his strong fevers (I took there the opportunity, as part of the fiction to have Azim dreamt about the girl at the well from their first adventure and start having strange and mixed feelings about her. You’ll see why later…)
NOTA : Here I asked Grégoire’s player to choose between helping Azim and stay put but maybe loose their supply of food and water or to keep them but keep on going riding with a feverish veteran on a saddle.

After the two days, the fever was gone and they could resume their trip. So as part of the deal, i asked both of them to make an Equipment check to see if they’ll have suffciently rations to get to Bersaba, and they both aced it.

At the ninth day (out of 10) they reached a treacherous mountain path and had to take their mounts by the bridle, mostly climbing more than walking. I asked for another Face Danger+steel : Azim got a 10+ and Grégoire a 7-9. So as they were advancing amongst the rocky landscape, Grégoire spotted a strange shadow passing right over them. He couldn’t see what it was but it gave him an eerie feeling about it.
NOTA : here I used my move from the 7-9 of Grégoire to introduce a Remote Danger.

Some time later they heard screams quickly followed by a strange buzz and a sudden wind. As they were getting closer a flock of sheeps emerged from the top of a cliff, running in every directions. They peeked from over the cliff and saw a shepherd desperately trying to drive out the most gigantic bird they had ever seen. They noticed as well another shepherd lying on the rocks in a pool of his own blood. The huge bird of prey was flapping its wings with such a strength that he could create such a strong wind, that the shepherd had to wrestle with it to stay on his feet.
NOTA : the bird was indeed a monster. I just got my inspiration from the classical Roc Bird and have it be Massive with 2 armor points roughly speaking.

I asked the two compagnions what they wanted to do and after some considerations towards the beast, they finally decided to avoid any confrontation whatsoever with it. So as they were sneaking past it, I called for a Defy Danger+shadow test when the Roc just cleved the poor shepherd they could have saved.
NOTA : now I know what to do to them when they’ll reach -1spirit…Some tainting is on its way.

Azim, once again, proved himself worthy and sneaky and therefore avoided the monster quickly with his mount. But things didn’t turn out so good for our leader. Unfortunately he got a 6-, so he didn’t sneak past it AND the Roc spotted him! I also stated that his horse got scared and ran away (now I thought that maybe I was a bit hard on him at the time). Grégoire asked for the best course of action (or should has he said “survival”?) and I asked him to roll a perception test. he managed to figure out that the best way out was a small cave at some distance or trying to jump on Azim’s mount to ride double. But first he had to get the hell out of there at once as the enormous bird-thing was jumping straight at him! Time to roll an other Face Danger +edge. Grégoire just had the time to get to Azim before he heard the slamming of a gigantic beek right behind his neck!
NOTA : I had Azim helped Grégoire automatically as his described how he was getting his mount clsoer and ready for the Frank, waving and cheering at him to give Grégoire some more strength.

But now they weren’t out of harm’s way yet, they had to outrun the Roc and another time the battle brothers saved themselves thanks of the horsemanship of the veteran (who got another 10+ on his Face Danger+edge test).
NOTA : I’ve got a question here : I think I should have given him maybe a -1 to Azim face danger test as they were riding double. How do you deal with this kind of drawback in general? I believe that in DW you could do that but I’m not entirely sure.

They rode and rode quicker than the wind, avoiding the holes and the treacherous rocks along the way and after what was an eternity of riding, ducking and keeping balance on the saddle their got outside the mountain pass by nightfall. They didn’t catch any glimpse of the bird but could spot some lights down the valley. They had reached the village of Bersaba.
As there was 1 hour of riding left and it was dark, they prefered spend the night in a cave nearby even if the monster could be near.
NOTA : I thought that it was kind of a poor decision personnaly, as i described that the Roc was on their tail for most of their escape but their argument was valid, so I called for a spirit check. And they both failed (6-).

Azim and Grégoire spent the worst night they ever lived. During most of it, they could clearly hear the threatening buzz and the flapping of massive wings followed sometimes by a terrifying shriek. Azim was submerged by fear and crawled to the deepest part of the cave where he spent the whole night trembling and sweating, chanting all the prayers he knew from the book of Q. As for Grégoire, he was just furious against himself as he thought that he acted with cowardice when he let the shepherd got killed gruesomely by the monster.
NOTA : here I used the consequence of a failed test your spirit check and chose : “you show the worst of you…”

Only when the firsts rays of light shown themselves, they got it together and could they resume their mission.
As they were climbing down the mountain, Grégoire spotted from far away, the cloud of dust made by a group of riders approaching the village. Who were they and what was their business at Bersaba?…

END of the first part.

So, as usual, I’d love to hear comments, critics and advices from you guyz about how I ran the first part of this adventure. As you noticed, I called for a lot of Face Danger tests. Do you think there were too many? Or should I had replaced some of them with other moves maybe? To me it didn’t appear like weird really but I’m always open to suggestion! Hope you liked it! :)

Continue to part two